Volkssturm Update!
Hello Call to Battle community, I'm excited to announce a new update, the Volkssturm update! But before I get to the good stuff, some not so exciting news:
What is Call to Battle?
Striving for a realistic infantry experience, Call to Battle presents detailed models and combat mechanics.
It is based around historical, asymmetrical combat across all fronts of the war. Call to Battle brings back not only the nostalgic experience of America vs. Germany, but hopes to bring countries not observed by conventional games.
Call to Battle offers intense multiplayer conflicts throughout a large variety of maps and gamemodes, with over 15 different nations currently!
The Dream
Call to Battle has seen tens of thousands of hours put into it, the main dream is for large-scale battles that are both immersive and can teach people more about the largest conflict in history.
Another major dream is to represent all nations - even ones that many people don't know even fought in World War II. Call to Battle offers both the major nations, but also the less commonly touched fronts and battles. We hope to add as much as we can, if you give your support it will help that dream come to fulfillment someday!
Hello Call to Battle community, I'm excited to announce a new update, the Volkssturm update! But before I get to the good stuff, some not so exciting news:
Hey guys! Call to Battle v1.7 is now out and will be announced to everyone very soon. Not only does it bring some more troop transport variants(with Canvas Tops), we've switched server hosts.
Fund Goal Update
Hey guys! As you probably know, version 1.6 is out, bringing Troop Transports to Call to Battle. These are trucks like the Opel Blitz that have a lot of seats for soldiers to occupy and be transported to the battlefield!
I've been updating many of the old kit images on the website!(And in game)
But that's not what this blog post is about. It's about something else... community servers!
Andesite, andesite everywhere. But not a drop to drink.
Or so it seems.
Isn't polished andesite a truly remarkable block?
Hey everyone, Beardie here! We're releasing a sizable update this week, 6.2.
This update brings a lot of remodels and a couple new items. A lot of the focus was Greece, the classes have been reworked and many of the remodels are Greek Rifles.
Hello again! 6.0 progress has been moving steadily and until we release, I'd like to take some time to discuss more uniform changes. This time around we aren't talking about the Germans, their changes are in our previous blog, but instead some new/redone kit uniforms plus misc.
Dear Call to Battle community,
First off - we had to switch registrars for the custom domain ("ctb2.com") last week, so that is why there has been some issues with people accessing the site and playerdata.
(The playerdata should be fully resolved with the release of this update.)
CtB's has come a long way over the past 8 years thanks to supporters like you.
There are still so many dreams for CtB, let's accomplish them together!
Call to Battle strives for realistic gunplay. Each of the over 200 guns and other weapons are heavily researched and carefully modeled to represent the original. Damage is based on the gun's caliber and calculated based on where you hit the enemy. Crouching, proning, melee attacks, and much more are also possible with Call to Battle!
An array of attachments also exist, if you have an applicable gun you can outfit it with bayonets, scopes, bipods, and more. Machine Guns can be deployed onto a block, or placed in a strategic position.
Launch mortars at your enemies, call in artillery, use flamethrowers and smoke grenades. Destruction physics and so much more features exist in Call to Battle, find out for yourself!
The following are some of the current gamemodes:
Assault
Storm the beaches of Normandy, Iwo Jima, or join a final assault on the Reichstag! Assault is a gamemode where one side is attacking, and the other is defending. The attacking team must advance and capture all enemy territory.
Engagement
An intense struggle between both sides, each is trying to capture all the territory to win.
Warzone
Territories are spread across huge battles such as Stalingrad, and each side must attempt to hold as much territory as possible. Territory can be captured in any order, leading to spontaneous skirmishes all across the battlefield!
Frontline
An ever-changing battlefield! Instead of traditional bases your objectives are forward points, which both teams must place in the attempt to control the map.