Call to Battle's melee combat was always intended to be more than just "swing and hope you hit first". This is evident by the blocking feature, which unfortunately hasn't worked. Turns out, there were plenty of other planned melee features that the resources just weren't available to add.
Back in WW2, squads for many nations were built around their Support - the guy with the LMG. With the squad being built around them, Rifleman would often have extra ammo for the LMG to ensure their support gunner would be able to continue laying down suppressing fire at the enemy.
After experiencing the BAR's stunning new model last update, we couldn't help but feel disappointment as we had to ditch it to stand a chance against the enemy. With only 20 rounds, high recoil, and a long reload the BAR was easily the worst LMG in the game. Until now!