Call to Battle strives for realistic gunplay. Each of the over 50 guns is carefully crafted to represent the original. Damage is based on the gun's caliber and calculated based on where you hit the enemy, including heart shots. Crouching, proning, melee attacks, and much more are also possible with Call to Battle!
An array of attachments also exist, if you have an applicable gun you can outfit it with bayonets, scopes, bipods, and more. Scopes work like a real one rather than zooming your whole screen in, and they even allow you to still switch and use ironsights on them.
Machine Guns can be bipoded onto a block, or placed in a strategic position. Depending on the Rocket used, a Rocket Launcher can penetrate through a wall before exploding, and flamethrowers burst up flames when they hit a block. Destruction physics and so much more in-depth features exist in Call to Battle2, find out for yourself!