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CtB's come a long way with Beardie working nearly every day on it for the past 4+ years. But without your support, it can't continue. 

There are still so many dreams for CtB, let's accomplish them together!


Some of you have noticed there's bots. Some of you don't like that there's bots. That is, until we tell you they only appear when there is less than 16 players. Then it's usually fine.

What's the purpose of the bots?


What's spawnkilling? I'm sure you know.

Traditionally spawnkilling in videogames refers to when someone camps your spawn and shoots you the moment you spawn. This type of spawnkilling is completely impossible in Call to Battle.

Melee Overhaul

Call to Battle's melee combat was always intended to be more than just "swing and hope you hit first". This is evident by the blocking feature, which unfortunately hasn't worked. Turns out, there were plenty of other planned melee features that the resources just weren't available to add.

Teammate Resupplying

Back in WW2, squads for many nations were built around their Support - the guy with the LMG. With the squad being built around them, Rifleman would often have extra ammo for the LMG to ensure their support gunner would be able to continue laying down suppressing fire at the enemy.

XP Overhaul

The XP system has always been an integral part of CtB 2. Leveling up your class allows you to use new primary weapons, and leveling up your nation level unlocks new sidearms.