What is Call to Battle?
Striving for a realistic infantry experience, Call to Battle presents detailed models and combat mechanics.
It is based around historical, asymmetrical combat across all fronts of the war. Call to Battle brings back not only the nostalgic experience of America vs. Germany, but hopes to bring countries not observed by conventional games.
Call to Battle offers intense multiplayer conflicts throughout a large variety of maps and gamemodes, with over 15 different nations currently!
The Dream
Call to Battle has seen tens of thousands of hours put into it, the main dream is for large-scale battles that are both immersive and can teach people more about the largest conflict in history.
Another major dream is to represent all nations - even ones that many people don't know even fought in World War II. Call to Battle offers both the major nations, but also the less commonly touched fronts and battles. We hope to add as much as we can, if you give your support it will help that dream come to fulfillment someday!
Call to Battle - Blitzkrieg II is the second Blitzkrieg release cycle!
While this update cycle is mostly map based, it has some features that were made a while ago by Beardie!
There are now 10 days left until the judging begins for Community Mapping Contest #4: The Sun Never Sets. Be sure to finish your map!
You'll be able to submit it starting on the 20th, as the judging process begins.
Just a reminder, the prizes are as follows:
CtB's has come a long way over the past 8 years thanks to supporters like you.
There are still so many dreams for CtB, let's accomplish them together!
Call to Battle strives for realistic gunplay. Each of the over 200 guns and other weapons are heavily researched and carefully modeled to represent the original. Damage is based on the gun's caliber and calculated based on where you hit the enemy. Crouching, proning, melee attacks, and much more are also possible with Call to Battle!
An array of attachments also exist, if you have an applicable gun you can outfit it with bayonets, scopes, bipods, and more. Machine Guns can be deployed onto a block, or placed in a strategic position.
Launch mortars at your enemies, call in artillery, use flamethrowers and smoke grenades. Destruction physics and so much more features exist in Call to Battle, find out for yourself!
The following are some of the current gamemodes:
Assault
Storm the beaches of Normandy, Iwo Jima, or join a final assault on the Reichstag! Assault is a gamemode where one side is attacking, and the other is defending. The attacking team must advance and capture all enemy territory.
Engagement
An intense struggle between both sides, each is trying to capture all the territory to win.
Warzone
Territories are spread across huge battles such as Stalingrad, and each side must attempt to hold as much territory as possible. Territory can be captured in any order, leading to spontaneous skirmishes all across the battlefield!
Frontline
An ever-changing battlefield! Instead of traditional bases your objectives are forward points, which both teams must place in the attempt to control the map.